Takayama has put another Pre-Release up on his Site: New futures of 3.0t5-pre3 -auto frameskip support. -update KOS to current. -add compile option for ’tile accelerator renderer/fullscreen̵...Read More
Just got this post by Tubooboo off the Ngine web site: …the thing is, i haven’t updated a lot because not muchhas happened regarding my projects, sadly, lots of work, and lots of other stu...Read More
Wraggster just dropped me this email: Todays Interview is a small interview with David Walliman from Ganksoft, it is the second part of the three part GankSoft Team Interview. Head over to ConsoleVisi...Read More
Hyper Gamer has yet again put together a great DJ image, this time with some more playable games included! I decided to make a Fan Made games package just for all you people to check out. This package...Read More
Wraggster has conducted another great interview. This time with the author of SMEG. Read the complete interview by heading over to ConsoleVision for the interview. And post your comments HERE....Read More
September the 25th 2000, was the day dcemu was born, though i didn’t hear about it until mid october, (registered in the forums in January). And its still going strong. Heres some interesting st...Read More
Takayama has posted a pre-release: New futures of 3.0t5-pre2 quick save/load state (call menu by press B pulling R trigger). reset. some bug fix which enbugged 3.0t5-pre. be unstable. (sometimes crash...Read More
Turrican2k posted this news yesterday: I’m moving back to Uni this week so I’m not gonna be doing any DC development for the week. Also note that Crt0 is heading the Bomberman clone now. S...Read More
Bigboy the author of DC64 had this to say in the forums: Okay… DC64 is currently running around 1.333 frames per 1 C64 frame (around 37.5 FPS). I still have a LOT to do, but I need to start thin...Read More