Proveaux has once again posted news on our forums about his single game ip.bin’s for NesterDC, here’s what he had to say: “Made some custom single game mr files. There should be one ...Read More
Fragger has posted some more JoyMenu news over at The Fragger’s Place, here’s the latest info on his QuakeDC mod: – The speed of both JoyConsole blinking text cursor and intermission...Read More
Turrican2K has updated his dev page with some info about his latest project: “Tile Engine BETA: Collisions and scrolling done. Builds sent out to beta testers. I’m gonna put up shots and m...Read More
The ROM disc swapping problem that some of the recent NesterDC images have had has been fixed by tekezo, you can get a working fullscreen 5.0 pre-3 1st read.bin from here & a non-fullcreen 1st re...Read More
The DC Factory site has been updated again by Krypt_, here’s what’s new: “Due to popular demand, I’ve put up the ZIP files necessary to self-boot Nester4 and Nester 5pre3 with ...Read More
Dan Potter has updated his site with the following news: “First up, in case you haven’t followed the lists, KOS CVS now has C++ support, including an example C++ program. Enjoy! I used the...Read More
Fragger has released another version of his QuakeDC mod JoyMenu, new features & fixes in this release are: – Fixed backpack bug in Free Weapons Mode. – Body view stills active on the ...Read More
Hanger-Eleven has been updated again by Thorsten Titze with some more info on sndoggvorbis: “The newly released RC3 sources of the Xiph Ogg/Vorbis en/decoder have been successfully implemented i...Read More
Thorsten Titze has updated his site with the following news: “RC3 (Release Candidate 3) of Ogg/Vorbis has been released. I will see to it to merge the new Ogg/Vorbis core code into sndoggvorbis ...Read More
Some news has emerged from the Spoutnick Team site about their Sega SG1000/SC3000 emulator, Dream-o-Rama: “D-o-R is still alive! Between ours jobs and our big secret GBA project, we found some t...Read More