kazade has released the 20.09 version of the Simulant Game Engine, marking the first stable release of the engine on a new 3 month release cycle. This release includes improved skeletal animations, a new from-scratch re-implementation of the ALdc OpenAL audio API, an improved “alias” API, a new StageNode::destroy_after
method, a brand new .ms3d export plugin for Blender, as well as various other bug fixes.