PH3NOM has released the source code and assets for his cancelled Dreamcast game, In The Line of Fire, as he has committed to the decision to not return to development of the game in the future. Check out his post on the message board:
Hi all, long time no see! I hope everyone is doing well, especially in these crazy times here. Myself, I have never been better. Over the past three years I have had amazing success in my career and in my personal life.
As you all know, I had been working on this project In The Line Of Fire, in the attempt to release a commercial full-blown game. Obviously that never panned out, and I was unsure if I would return to development on this project, or the Dreamcast in general. By now I am certain that I will not be returning to Dreamcast development. My career has progressed to development team lead for the company I work for, with a team of about 10 developers working under me. My salary has increased by over $50k since I started with the company, as so has my time commitment and responsibilities. My girlfriend and I, whom I met when I started with the company, have since moved into a house together and we have just got an Akita puppy who is now 8 weeks old. As such, my free time to work on these type of projects has been drastically reduced, and I can see that things are not going to slow down here.
Enough rambling on. Today I am releasing the complete source code, along with all of the assets created, for In The Line Of Fire. One unfortunate reality is that I have lost the SDK I had written to compile the assets used by the engine in its current form. I will continue to see if I can recover the Google Drive account I had the SDK saved on, and if I am able to recover them I will upload to the repository and update you all here. Without the tools to create assets for the engine, there is probably not much that can be done with this. But, here you go. https://github.com/PH3NOM-PRO/in-the-line-of-fire