Posted by PH3NOM:
Whats up guys!
For those who are not familiar, myself(PH3NOM)(programmer) and Wilson(juguefre)(artist) have been working on a new game for the Dreamcast.
Initially, the engine was using the Quake III BSP for the level format.
However, due to inherent limitations in the Quake .map format, I have pushed the engine forward and created a new MAP format for the Dreamcast using QuadTree partitioning for the collision, with fast render meshes optimized for the Dreamcast hardware.
Everything you see here are assets created by juguefre and is our own copyright
This is no small feat; this model is some ~3.5k tris:
We are still hard at work to create a final product, so please stay tuned!