New Open GL API Released

Posted by PH3NOM:

Hello everyone, today I announce the public release of the new Open GL API for KOS that I have been working on!

I want to say thank you to those who have been following, and encouraging me along the way.
Also, thank you to the creators and maintainers of KOS, for allowing such things to be possible.

You will need the latest version of KOS for this API, as the API has introduced changes to KOS along the way.

You can get the library here:
http://sourceforge.net/p/cadcdev/libgl/ci/master/tree/

And the example code here:
http://sourceforge.net/p/cadcdev/kallis … mcast/kgl/

Initially, my plan was to create a faster implementation of the API, and a better Z clipping mechanism.
That has certainly been accomplished, every vertex here is being run through my Z clipping algorithm:

However, I realized some more things could be done. I added Dynamic Vertex Lighting:

And Render-To-Texture is also now a part of the API:

Things wouldn’t be complete without exposing the use of the PVR’s FOG capabilities:

Maybe in the future we will see some 4 player spilt screen 3D homebrew using this API?

Discuss on our forum!