There have been huge things happening for Elysian Shadows since the launch of AiGD24, as we’ve been working towards our Kickstarter this summer… Our social media presence and press coverage has increased dramatically, we have been featured on three different podcasts, we have been convered on gaming sites for Android, OUYA, iOS, and (most importantly Dreamcast), and our press release even made it onto Gamasutra.
We were also contacted by the president of Watermelon Co, the company behind Pier Solar and Pier Solar HD shipping for Dreamcast this summer about a publishing deal on the Dreamcast. We have been long-time fans of their work and are honored to be given the opportunity to be affiliated with them.
We just released Adventures in Game Development Chapter 25, which is by far our most gameplay-oriented video to date, giving fans a huge amount of gameplay, art, and music to digest, including our battle engine. Here are the hightlights:
- Finalized dynamic shadows and lighting
- 3D particle and rigid body physics engines
- Dynamic 2D/3D camera perspectives
- Tons of unique SFX for walking on different environments
- 3 new background tracks
- New areas revealed
- Real-Time battle engine revealed
And of course, the screenies:
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