Adventures in Game Development Chapter 22 [Elysian Shadows]

Team Elysian Shadows is back with Adventures in Game Development Chapter 22!

The video picks up where Chapter 21 left off, with 40 minutes of behind-the-scenes development footage. Topics covered include dynamic lighting, shadows, pathfinding, animations, battle system, pixel art, and level design. As with the style of the rest of the series, the serious development segments are intertwined with plenty of adult humor and their trade-marked dysfunctional antics.


Omni-directional dynamic point lights


Bump mapping, dynamic lighting, and a 3D perspective

A message from the developers:

ES Team wrote:

Since Chapter 22 has really been a continuation of Chapter 21, and we are still trying to complete the intense graphical R&D we had undertaken previously, we have still not gotten a chance to bring the Dreamcast build up to speed… Despite this fact, Falco has been doing lots of research and planning for exactly how we will attempt to pull some of these lighting effects off on the platform.

Our long-time friend and partner in crime, Tvspelsfreak, is developing an all-in one texture tool to integrate with ESTk, our toolkit, to automatically generate optimized paletted or compressed textures to minimize our VRAM usage for the Dreamcast. This will give us more room to play with some of the hardware effects we have been itching to get our hands on… Specifically dat dot3 bumpmapping.

Discuss on our forum!