Recruiting help: SCOURGE

Posted by Corbin:

Hey everyone, I’ve had good results last time I posted for help here, so I hope this isn’t imposing or agains the rules.

Just a heads up that we’re recruiting help for our DC game, SCOURGE. If you don’t already know, Scourge was pretty much born from the falling out we had with Hypertension. So – if you know/knew/recognize Hypertension, that’s us (TDGMods).

A little description, it’s a mixed-genre (FPS/TPS) psychological horror game being built with a modified Quake 2 Engine. We’ve been working through pre-production the last few months and are almost finished with the important engine functions (camera support, etc).

So, with that in mind, we are looking for the following:

C Programmer – experience working with client/server, rendering…but most importantly, game code. This is extremely important that we get another, because we are overworked with engine maintanence. Without another one of these, it’s going to be a long ride home.

Set Designer – able to draft out (by pencil or otherwise) set pieces from detailed descriptions, for the level designers to reference from.

Level Designers – this is a big one, as our one designer is overworked. We use a multitude of programs (QERadiant, Qoole, QuARK, etc) that support Quake 2 Maps. Can also support scripts (Lazarus DLL), etc.

*3D Modeler – we have one modeler, but he is overworked and needs help. Experience in this field is a must, especially working with lower poly models. We support the Quake 3 model format as well as the skeletal-based DOOM3 format but we do not support skeletal animation of any kind (as MD3 is vertex-based). Character or Environment is a must.

Anyways, that’s all for now. I usually post elsewhere but we haven’t had much luck lately, and without more help it’s going to be extremely tough. We overestimated the ease of development, because Quake 2 is full 3D and therefore MUCH different than Hypertension was.

If you are interested, please send me a PM here.

Thank you!

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