We contacted RedSpotGames for a comment on their new Xbox 360 game ‘Solar Struggle‘ and whether its release might affect future Dreamcast projects:
Max Scharl wrote:
We have been in contact with Z-Software regarding Solar Struggle since 2008 and have had the possibility to publish and promote this title for Xbox Live Indie Games due to the fact that Z-Software seemed to enjoy that we had a refreshing point of view regarding publishing videogames
with the passion we put into it. We’re not just another ordinary publisher as you know.
Even the development of independent videogames takes several years from the first concepts to the final release.
To be honest: Wind and Water: Puzzle Battles didn’t sell very well and the last two appearances with an own booth at the Games Convention (at this time the largest video game exhibition in Europe) hasn’t been very economical. We are 5 people working on publishing Dreamcast games, and we haven’t had personal financial benefits at all. It was used to promote Dreamcast games on different exhibitions and events.
Examples:We don’t want to stick on the financial issues when it comes to the decision to join the Solar Struggle team. Definitely not! In our eyes the game is wonderful; this is the game we really wanted to play privately. Also this game is very interesting because it’s not really what you await from a title released on Xbox Live Indie Games. It’s more like a Xbox Live Arcade game and a lot of efforts went into this production. This seemed to be a new challenging option we wanted to try out. We also have been involved to the development process (e.g. voice recordings) and really enjoyed the new experience of participating directly in the production of a new game.
Please don’t forget we have released Rush Rush Rally Racing (thanks to Senile Team’s faith in us) even though we knew that Solar Struggle will come out within a couple of months. We are still Dreamcast enthusiast by heart.
And to come to the final statement: Are we still going to publish Dreamcast games in the future? The answer is definitely “YES”!
As mentioned above, it can take years from the early development to the final product. If you are patient, you may find new Dreamcast releases in your collection soon!
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Love,
Max Scharl
CEO
We thank RedSpotGames for their commitment to the Dreamcast scene and wish them the best of luck on their future endeavors.