SEGAGAGA @ EDGE online

lordnikon of OnlineConsoles.com posted about an interesting article published by edge-online.com a few days ago:

I would call this the most complete synopsis of SGGG’s development cycle available. This is a must read for any sega fan.

I particularly love this translated part from the game:

Games are nothing more than mere products!” exclaims a member of Sega’s management team. You examine popular market trends, churn out nearly identical titles, and then you rake in the dough! Imitate our competitor’s top-sellers: that’s the golden rule! Throw away your emotions and become a mindless machine. This is how you make successful games.”

But I want to make totally innovative games that nobody has ever seen before,” your character pleads.

Innovation? How foolish! Who will take responsibility if the game flops?

Also, I find it fascinating that they had a limited budget of 30,000 yen to promote the game (roughly $300 dollars). He invested $200.00 into a wrestling mask, made by a real professional wrestler and wore that around to promote SGGG.

Source: OnlineConsoles.com and edge-online.com

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