Yabause 0.9.6 Released!

The Yabause team is happy to bring everyone a new release today. This release is mostly a bug fix and optimization release, but sadly the Dreamcast port doesn’t see much of a speed up in it.

As for what has changed, here’s the ChangeLog:
Changes:
sdl joystick core:

  • Fixed it…

software video core:

  • Improvements and bug fixes.

carbon port:

  • Added detection of sdk in the build process.
  • Changed the cd core so that the first device found is used. Users shouldn’t have anything to set up when using cd device now.

gtk port:

  • Tagged more strings to be translatable.
  • Fixed bugs when setting a resolution in settings.
  • Fixed controller settings so keys can now be configured even if emulation is not started.

qt port:

  • Removed libsjw core.

wii port:

  • Updated to use the last devkitppc.
  • Added support for classic controller and for wiimote, disabled keyboard support.

windows port:

  • Added command line support.

general:

  • Updated copyright for some files where it was missing or inaccurate.
  • Fixes and improvements to the build process: fixed cross compilation of Qt port, added Wii port support, found a better way to “trigger” compilation of gen68k, fixed a bug when calling the sub-configure, .inc files are now cleaned, added MINI18N variable support, forwarded distclean rule to qt makefiles, configure now make sure the compiler is a cross compiler when cross compiling
  • Added a workaround for the “limits.h” problem… now distros should fix their headers…
  • Fixed the .desktop files for linux (gtk + qt ports)
  • Added translation files for fr and pt in the repository.

Yabause 0.9.6 can be downloaded from http://yabause.org/download/ .

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