Nathan Keynes has updated lxdream.org and informed us about his progress on lxdream, his Dreamcast emulator.
Nathan Keynes wrote:
Mostly just finishing/unbreaking things I’d broken in recent changes, so there’s nothing terribly exciting to report at the moment.
Changes
- Fix launching from the Finder (odd command line arguments and all)
- Move the background into the main scene structure, so it’s actually included in the min/max z (the lack of which was causing missing backgrounds in some situations). Massively simplifies things at the cost of needing colour unclamping support for correct output in all situations.
- Change internal colour format to float from unsigned char – surprisingly doesn‘t have much impact on performance, but makes a few things much simpler to implement
- Finish integrating the run-time limiting properly so that it’s no longer a big wart on main.c (and works properly on OS X as well)
- Refactor the GD-Rom selection menu to be a bit more generic and add a cocoa view for it
Source:lxdream.org