nkeynes has updated the lxdream website.
There’s some outstanding niggles with the transparency auto-sorting (which will be fixed when I beef up the sorting algorithm), but by and large I think I’ve fixed everything I broke with the render changes. So that’s merged back to trunk now where the rendering work will continue. The big win so far has been fixing perspective correction - by itself that’s fixed something like 95% of the visual problems I was seeing. Time to do some more rendering features now I think ^_^ Changes *Fix perspective-correction (shader-only at the moment) *Change mip-map texture loading to work around bug in ATI drivers *Add mirrored texture support *Add configure checks for fbo + shader support (to avoid linking errors on really old GL libraries)
Source: lxdream.org