Giana’s Return (Beta) (26-03-2008)

Giana’s Return team has updated their blog again. They informed us about bugfixes and they also said that they have created a group called “Giana’s Return” on the German social network “StudiVZ” (“meinVZ”). You can talk to the beta testers there. To all Germans here: Join this group. 😉

Today we thought to keep you updated about the ongoing bugfixes and 
improvements.

*First of all we have extended the time limit from 99 seconds per level to 120 
seconds. A bunch of people who were able to play a preview complained about 
“lack of time” as they prefer exploring levels and collecting as many items as 
possible. Those 120 seconds should be now really more than enough for 
everyone, even for “explorers” and “diamond collectors”.

*We have two types of wall bricking now. As you know if Giana has her curly 
hairstyle she can destroy bricks - depending on her power there are two ways 
the brick disappears. If you have the energy-ball and you are bricking a wall, 
the brick get’s dissolved. As soon as you get stronger and have shooting 
ability, your “energy” level raises too and if you destroy a brick it splits 
into 4 parts as you know it from the preview videos. This is more like an eye 
candy and grant at least a little bit of difference during gameplay.
  
*Here comes something we have shameless stolen from “Super Mario”  If you 
destroy a brick, you will get one extra score. This might be not a lot, but 
the main goal is not to destroy as many bricks as possible. Maybe as soon as 
the game is out some ppl might be worried about “who has the highest” score, 
so adding this ability to bricks, will be an important factor for score 
hunters. One point might be not a lot, but see everything in bigger 
dimensions. We might raise the amount of points you get from 1 to 5 or 10, but 
we are pretty unsure about that. After all you get 50 points just for 
squeezing an regular enemy  

*The whole intro stuff is done - Credits, a “special inspriation screen”, 
language selection and then it goes over to the titlescreen from where you can 
start the game - just finetuning left there.
Last but not least, our coder fixed something which is of internal matter, the 
test mode shows everything animated now - which is a lot more comfortable when 
testing things 

Source: gianas-return.de (1)/gianas-return.de (2)