Giana’s Return WIP – GFXxXx & more!

The Giana’s Return-Team has updated their blog.

Earlier this morning (1am) [thUg] came up with a fixed tileset of World 1. It 
is looking a lot cleaner than the one we used before.

Some of you might think, why do you guys need to clean and detail pixel things?
It’s pretty easy to answer. The graphics are optimized for 320×200 pixel 
screens, this also keeps us the possibility open for a MS-DOS port. If we have 
“dirty” pixelgraphics and resize this to native solutions of other systems, 
things would look a bit rubbish. With this clean-pixel task we try to improve 
the quality for fullscreen stretching on any machine, while keeping the retro- 
style.

Due to the professional repixeling the amount of colors are also reduced a 
lot, which ensures we can save some RAM  This might not be relevant for new 
systems, but we want to have this game running on many beautiful (retro) 
systems such as GP2x, Amiga AGA, Dreamcast, Playstation Portable, etc…
  
Also some gossip about Giana’s Return GP32: As our music is available as .xm 
this willl eat lots of CPU speed, it might be a special difficult task to 
manage this game on a GP32, which does not mean it will not happen. We are  
currently discussing what to do and if it’s possible at all. Our musician 
op3rator took the old MOD’s and improved them and added more channels, which 
turned out in 8 channel .xm’s. His base music is basically available as .xm 
only now (specially the new composed tracks) and we wont give him more work 
with “backcomposing” to .mod. So either we can get Giana jumping on a GP32 or 
not… the chances are 50:50.

Also there are still thoughts which platform we should support first. 
Initially we have thought about a GP2x release, but it’s unsure at this time, 
if this will really happen first. There are severall reasons for this… we will 
just track the homebrew scene, follow comments and behaviours of users and our 
decision will be positive for the “most helpful and thankful” community.

With today we are one stop closer and many more steps will follow. While the 
tileset adjusting is not fully done, we are working on many “minor” engine 
improvements - specially eyecandies. Our genious french coder is working very 
hard to get the bugtracker empty and add improvements, which should work out 
really well for the final product.

Source: gianas-return.de