ScummVM 0.8.1

ScummVM has been updated. Here’s what’s new:

General:
– More descriptive game titles in all engines.
– Fixed crash when trying to apply aspect-ratio correction to games that cannot use it.
– Fixed potential security vulnerability with oversized PATH environment variables.
– Lowered the default gain for the FluidSynth music driver and made it
configurable.

SCUMM:
– Scrolling fixes in COMI, so it is less CPU-hungry.
– Added support for Maniac Mansion NES German version.
– Fixed mouse button states in COMI.
– Fixed overflow when using control panel for robot in the Dig.
– Added support for sound code, used by songs in HE games.
– Improved shadows in later HE games.
– Fixed subtitles glitches in HE games.
– Improved music/sound for HE games.
– Improved support for international versions of HE games.
– Improved support for Macintosh versions of games.
– Fixed several minor bugs.

BASS:
– Fix crash when speed/volume sliders are clicked and then dragged out
of the scummvm window.

Gob:
– Fixed disappearing cursor when level password is typed in
– Warn user if he tries to run CD version directly from CD under Windows

SAGA:
– Fix digital music playback under BE systems.

Simon:
– Implemented more precise MD5-based game detection.
– Added Polish support for Simon the Sorcerer 2.
– Fixed fades during ride to goblins camp in Simon the Sorcerer 2.
– Fixed palette delay at the end of Simon the Sorcerer 1.
– Fixed sound looping in Windows version of Simon the Sorcerer 2.

Sword1:
– Fixed a bug where looping sounds would keep playing during cutscenes or when displaying any form of control panel dialog.
– The save game dialog would erroneously claim an I/O error occurred if the savegame list had unused slots, and savegames were compressed.
– Fixed a scrolling bug which caused the finale sequence to be displayed incorrectly.

Sword2:
– Fixes and cleanups to the end credits. The German credits work now.
– Fixed missing speech/music in the second half of the game, reported to happen in some versions of the game.