Heinrich Tillack just posted this update to his Tiny 3d Engine
Tiny 3D engine “updates & bugfixes”
Just a bunch of C++ classes for 3D games, using KGL-X.
NEW FEATURES:
– IMD animations with vertex interpolation. uses less memory.
– AABB and SPHERE class/methods added.
– Texture manager now scans for already loaded materials. saves a lot of
PVR
memory
FEATURES:
– IMD, MD2, 3DS model loading and rendering
– Rotating of 3d objects via Quaternations
– Frustum culling of 3D objects using Bounding Spheres
– PCX/JPG/PNG Texture managment methods
Check it out at his site Here
Thanks to Heinrich himself for the news 🙂