Heinrich Tillack has been very busy as of late and has released something rather cool and interesting for the Dreamcast, heres the news from the email i got:
here are some news for DCEmu.
—-
I released a small collection of C++ classes for 3D games, using KGL-X.
Call it: a
tiny 3d engine 🙂
FEATURES:
– IMD, MD2, 3DS model loading and rendering
– Rotating of 3d objects via Quaternations
– Frustum culling of 3D objects using Bounding Spheres
– JPG/PNG Texture managment methods
INCL. DEMO which shows some 3d objects. the demo renders at 60FPS and
the objects have more then 6000 faces!
Download it here:
http://a128.x15.org
Thanks to Heinrich for the great email 😉