X-Delusion updated the NXDoom site with this news:
I was thinking of releasing this next week (maybe Thursday). I can’t work on it right now, but will be able to after Monday. Here’s what I’ve currently got (from my ChangeLog file):
Gen – Fixed detection of commercial/tnt/plutonia.
Gen – Fixed TNT/Plutonia intermission texts.
Gen – Fixed sky selection in Doom 1
Gen – Fixed IDCLEV cheat under Doom 2
Gen – Fixed -warp under Doom 2
Gen – DEFAULT.CFG renamed to NXDOOM.CFG
Gen – Fixed NXDOOM.CFG file parsing/saving
Gen – Changed weapon switch code – cleaner and better for DeHacked
Gen – Numerous sarcastic comments throughout source code 🙂
Gen – Simplified weapons code – allows for more DeHacking
Gen – Compiles with 0 warnings under GCC, 500+ warnings under MSVC…
Gen – Major changes to weapons logic, seems to work the same.
Gen – Fixed skymap selection under Doom 1 (was using SKY1 always)
DEH – Finished DeHacked support (misc, cheats)
DEH – Fixes to DeHacked support. Seems OK now.
DEH – Now loads DEHACKED lump as a DeHacked patch
Command-line files are loaded first, from left to right
DEHACKED lumps in WAD files loaded second, from first to last WAD added
DEH – Added more DeHacked stuff:
Things.DropItem – Item to drop when this thing dies
DC – Added MOD music support. No MIDI/MUS yet/ever?
DC – Bound ‘X’ to KEY_SPACE as well as ‘B’
DC – Shuffled controller stuff to make room for keyboard/mouse, when I do it
DC – Gamma control implemented, but not yet controllable
DC – VRAM now cleared on startup – Removes occasional garbage @ top of screen
DC – Sound volume now 16 times louder
DC – Music voulme control
DC – Initial VMU save support (no compression, slow)
DC – Changed zone memory allocation to 8MB (leaving 8MB free for KOS/System)
I’m going to finish off the VMU code, improve the modmenu (screenshots, remove the /cd/doom/ bit on WAD files, scrolling list), improve the loading screen a little bit, and add an error screen (instead of resetting the DC). Then I think I’ll release it
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