Another day, another release of DCFG! Here’s some info on v0.1.7:
“added throws into decision logic (which is now a function, should be a macro)and energy into player struct. energy is deducted on each contact in the consequence function, 5 for attack, 10 for counter and 15 for throw.
the spatial relations b/w characters and the floor is now really hacky…ill need a glutLookAt() routine to facilitate the viewing of a more 3d space to fight in. shouldnt be too hard.“
The game can be downloaded from Jimbo’s site. Thanks to Huma for the news.