FrNES 0.60 News

ReGex posted this news today in the forums:

Hey All,
Sorry about this, I’ll have to delay release until at least late tonight. I discovered a bug in the Sprite #0 hit routine that was causing status bars in simpler games like Castlevania to scroll improperly. In the process of fixing this I think I messed up how Non Maskable Interrupts are generated sometimes though… although it only seems to affect some of the other Mapper 2 games… so I’ll need a couple hours tonight to patch around this, make up a new color scheme for the GUI, and burntest the new build.

In response to the speed question, FrNES will never go faster than 60 FPS, and the sound will never go faster than to match that video speed. It may on some games where it’s *almost* fast enough to match 60 FPS with sound, vary between half speed and full speed, and on those games, I’d suggest running a frameskip. I don’t know many games that don’t run at full CPU/audio speed with a frameskip of 1.

-ReGex

Can’t wait!