Lord Cheese has updated his with more progress on Dreamemu, with amoung other things lots more screenshots. Heres a snippet of what hes got to say, “It seems compatibility is increasing every day, which is a good thing of course ;). However, I’m going to stop working on this 2d stuff for a moment and implement basic tile accelerator (3d) support. Also I have to verify that store queues are working 100%, fix up some gfx modes and also fine tune the FPU. FPU instructions have been added to the disasm, and I also fixed some errors with jump labels (in the disasm).”
Check it out here.