SMEG v0.80 Released! (Non-Selfboot)

The wait is over! Heliophobe has made the first public release of his SMEG Sega Master System emulator for Dreamcast which runs full screen, full speed, and full sound. However, everything isn’t going exactly as he planned and selfbooting apparently isn’t possible at this point for an unknown reason. However, everything else works fine and if you have any suggestions of why it might not be selfbooting, let him know at http://www.kenseiden.com/smeg/ . Here’s the HUGE list of what’s new since the preview release a few months ago:


  • GUI
  • File Browser (improved, can browse subfolders)
  • Game Gear compatibility improved somewhat
  • Screen position and size adjustment
  • Paddle controller support (with analog stick)(somewhat improved)
  • Region selection
  • Cycle-accurate sound logging (AKA Sample playback)(VICTORY!)
  • Added support for the right nonscrolling pane mode (as used by Golvelius)
  • Game Gear Emulation (not comprehensively tested yet)
  • Second controller support (just had scan func_codes from maple.c manually)
  • VMU Directory reading (first part of sram/option save)
  • Fixed the three sprite issues I’ve been putting off fixing.
  • Fixed another sprite bug I had overlooked, involving sprite to sprite priority (affected Action Fighter)
  • Added hardware collision detection, should be pixel perfect but I should probably write an SMS test application

For now, pick up this version at his site @ http://www.kenseiden.com/smeg/ , we’ll have it up here as well by the end of the day.
-Huma79-