ngine snes9x 0.40 Released!

Ngine has released Snes 9x .40 port for
dreamcast. Its the biggest update since it original launch. Almost 50% of the
code has been rewritten. Here is whats new:

– ADDED: snes9x game saving/autoloading from VMU. Fully automatic
process that needs no user interaction. You might see a little slowdown while
saving occurs.

– ADDED: Rockin joypad operation mode. You can now operate most keyboard commands
with the joypad using GUIs for command selection, file selection etc. – ADDED:
this means possibility to use whatever directory structure on the ROM CD,
regardless if you have a keyboard or not.

– ADDED: Auto switch to joypad mode if there is no keyboard found.

– ADDED: Configuration interface for joypad in snes9x. Saveable and supports
the Analog stick.

– ADDED: Preferences saving for video modes, joypad configurations etc. If
prefs are saved once, they are auto-loaded on startup of ngine.

– ADDED: improved command line for keyboard users.

– ADDED: loading of splitted ROM images now working (SMC/SWC splitROM formats)

– FIX: snes9x ingame display correctly centered

– FIX: several crash-prone functions securified

– FIX: SNES9x "after few minutes" crash bug fixed. Tested with Chrono
Trigger and Mario World (ran all night).

– FIX: Overall stability of ngine is much better than in 0.30a

– CHANGE: File set completely reorganized. All things now in tidy, logical
places :).

– CHANGE: Master Event handler. Much more command line flexibility.

– CHANGE: Cleaned up handling of user interface. Now showing button mappings
in file selection

We will mirror the file as soon as possible. Until then pick it up at Ngine’s
Website.