NeoGeo CD/SDL DC status report

Ian Micheal has posted some news on the status of NeoGeo DC/CD in this DCEmu topic, here’s how the emulator is progressing:

Well as you may have been reading. Team work paided off again for the next big step in this project, Speud took up, the challange and Converted the SDL rendering to PVR rending. I did my best to help out here and there I tryed to explain sdl function.

Fosters Showed us some functions we were missing, what they really did which lead to the rending not having the blurr effect was very productive few days. I tryed to get DMA working and it had garbage at first but I searched this forum and found some usefull info from, black aura which i tryed and DMA is now fixed as well. So the progress, is this full pvr rending with DMA, Filtering, and ive now using a very optmized SDL. only 200k for it. It still had control and audio functions and video but it’s really very much optimized using compiler settings for space not speed so from 956k to 200k. Linking this brought the bin size down by almost 300k and gained some speed as well. Then we had a controler problem with scrolling games. I have just fixed this the way input was initing, it was happing before video was, since it’s not SDL any more this was effecting it, i changed this, and full controls work again and even nicer then before i was able to now take off some calls to the input and it gained some speed.

Frameskip is taken off and it has a value of 60 Which should mean zero or it will attempt to run at 60fps fullspeed.

Speed has gone up with all this progress to over 10fps more on most games this is amazing improvement.

We must thank Speud for being so helpfull and working for days in pm with me back and forth he did a great job. |You should if you have not check out the best vmu app the world has ever seen VMU TOOL

Release of this new version will be V8.0 and it really is a mega step up lot of people will be amazed at how fast and smooth this is now.

When i have the Filters selectable, and written, up the progress reports, and credits sheet, i will release it as it’s the best version by a country mile right now makes v7.1 look very slow.

IM Very happy we all worked as a team, and got it down again, this to me is the best day ive had in the dc scene seeing this fullspeed on most games with out frameskip. Was great few days learnt a lot about the pvr and rending this might help me try convert RADquake now which would be a nice double no longer using SDL video.