CatanDC news + screenshots

ReGex has updated his site with the following new information about his progress with the Dreamcast port of Catan:

The port to the DC was mostly painless. I was actually quite impressed with how far the KOS tools have come since I used them last (FrNES used version 1.1.5 – CatanDC uses 1.1.9). Lots of things work for me now, that didn’t before (namely JPEG textures and stuff), and the GL port was relatively easy, despite a few features that I would have liked to have had (triangle fans, automatic line edge polygons).. and a few I’m not sure exactly how to use (alpha blending/masking under KGL). Anyways, I’ve completed the board code (all pieces with the exception of the robber have been programmed).“

ReGex has posted a couple of screenshots of the DC version running through his TV & it looks pretty cool, you can check them out by clicking here.

If you are an artist & would like to make some textures for the game, get in touch with ReGex or leave a post in this topic & he’ll send you a texture wishlist.