DC Fighting Version 0.3.0 Released

Jimbo the author of many DC projects has releaseda new version of DCFighting with these improvements:

Mon May 20 11:51:13 EDT 2002
added sound effects

Sun May 19 18:55:53 EDT 2002
changed lots of doubles to floats.
moved lots of code into functions like others…
added #defines for controller KOS_1_1_7.. to isolate code for new api
also eliminated the need to hand-edit the generated fighter source files from mosh by
moving the glRotate( rotation, 0,1,0) call out of the draw fighter func and calling it before.
this will have the shortcoming of forcing a fighter’s spatial motion to be lined up with the
opponent, but makes coding a lot easier.

Sat May 18 20:23:27 EDT 2002

using fighter_carriage.mosh as source for model code.
[jim@pikkon mosh]$ ./mosh fighter_carriage.mosh
Exporting C code to file gen_fighter.c… jump_up

creating players[] array of fighter_t structs.
gonna try to include controllers in a smart way, new kos impl. coming
make a nice main loop, maybe some kind of source heirarchy diagram
more modular fighters moves textures
jump/duck should work soon
stamina body (use back_bend? or some elastics?), limbs, use color/brightness to indicate tired limbs
– eliminate the jab jab jab strategy
throws
more moves – upgrade the model
upgrade mosh’s export facility
– theres some code that cant be modded out… look into it

Go download it for your self from his site here http://jimbomania.com/dcfighting.html