DC Fighting v0.1.5 released

Jimbo has released another updated DC Fighting demo.

Here is the full update from Jimbo’s web-site.

v0.1.5: relative rotation(dodging)this version introduces the concepts of rotation to the game. Some might call it a hack at this point: three rotations describe the fighting situation: the global rotation of the center line(b/w the 2 fighters), and each fighter’s individual rotation about his own center. using this notation, a strafe counter-clockwise(from above) is equivalent to a clockwise rotation of the opponent. This rotation is reduced instantly to 0.0 upon input from the player; maybe that should me more smooth. The effect is that it is possible to sidestep completely around a player who does not turn to face you. Additionally, a float is kept to track the fighting_distance b/w fighters, and a float[2] to keep track of global displacement, which both players can modify by strafing(dpad).
The illusion is pretty good; check it out for yourself.

Lets see all what Jimbo can do to make this the best homebrew game in the future, I wish him all the best for this great demo!

Also he has burnable binary’s available on his web-site, 3 screenshots courtesy of LyonHrt, source code, all available at his web-site.