Developing Dreamcast games with mruby

“Developing your Dreamcast games with mruby” – Yuji Yokoo (RubyConf AU 2020)

What is mruby, and why use it? This session will cover questions such as; What is Dreamcast, and why use it? Getting started on Dreamcast programming, Getting mruby to build for Dreamcast, Getting the built binary over to the console unit, plus a quick overview of the game code Short Demo. Yuji believes developing software for video game consoles is exciting for many people. It is especally exciting when you can run your code on a retro-console, off-the-shelf, unmodified. This presentation will involve some technical contents but it will not go too deep. This session will cover mruby and running it on a non-mainstream architecture and is suitable for all levels.

Yuji is a software developer based in Adelaide, South Australia. He was born and raised in Tokyo, Japan. He used to be a Windows desktop application developer until he discovered Ruby. He also enjoys console video games, Judo and Brazilian Jiu Jitsu.

Source: Dreamcast-Talk

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