nxMakaqu v2.0 in the works !

In a post at Inside3D, Manoel “Fragger” Kasimir announced v2.0 of Makaqu (aka nxMakaqu), his enhanced multi-platform Quake engine:

I’m working on Makaqu, aiming for a 2.0 release.

Here’s the to-do list so far, from the top of my head:

  • General stability and mod compatibility improvements.
  • Get the hardware renderer working.
  • Finish improving the controller support in Windows.
  • Proper implementation of Fightoon’s features.
  • Alpha blending for BSP models.
  • Automatic generation of blendmaps.
  • 16/32 bit color software rendering.
  • 8-bit colored lighting in software.
  • 16/32 bit colored lighting in software and hardware.
  • Brown/custom colored tinting of the menu background.
  • Better support for multiple resolutions (HUD/menu/console scaling, custom screen aspect, etc.).
  • Port to flash.
  • Port to Linux.
  • Port to DOS.

And the wish list:

  • Hardware rendering on the Dreamcast.
  • Support for the Dreamcast lightgun.
  • BSP texture dithering on the software renderer.
  • WAV/MP3/OGG/FLAC/ADX streaming and CDDA replacement.
  • QuakeWorld support.
  • Port to Mac.
  • Port to Wii.
  • Port to Nintendo DS.
  • Port to PSP.
  • Dreamcast controller’s analog stick bugfix (untested).

Work in progress:Current changelog:

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