lordnikon of OnlineConsoles.com posted about an interesting article published by edge-online.com a few days ago:
I would call this the most complete synopsis of SGGG’s development cycle available. This is a must read for any sega fan.
I particularly love this translated part from the game:
“Games are nothing more than mere products!” exclaims a member of Sega’s management team. You examine popular market trends, churn out nearly identical titles, and then you rake in the dough! Imitate our competitor’s top-sellers: that’s the golden rule! Throw away your emotions and become a mindless machine. This is how you make successful games.”
“But I want to make totally innovative games that nobody has ever seen before,” your character pleads.
“Innovation? How foolish! Who will take responsibility if the game flops?“
Also, I find it fascinating that they had a limited budget of 30,000 yen to promote the game (roughly $300 dollars). He invested $200.00 into a wrestling mask, made by a real professional wrestler and wore that around to promote SGGG.
Source: OnlineConsoles.com and edge-online.com