The Yabause team is happy to bring everyone a new release today. This release is mostly a bug fix and optimization release, but sadly the Dreamcast port doesn’t see much of a speed up in it.
As for what has changed, here’s the ChangeLog:
Changes:
sdl joystick core:
- Fixed it…
software video core:
- Improvements and bug fixes.
carbon port:
- Added detection of sdk in the build process.
- Changed the cd core so that the first device found is used. Users shouldn’t have anything to set up when using cd device now.
gtk port:
- Tagged more strings to be translatable.
- Fixed bugs when setting a resolution in settings.
- Fixed controller settings so keys can now be configured even if emulation is not started.
qt port:
- Removed libsjw core.
wii port:
- Updated to use the last devkitppc.
- Added support for classic controller and for wiimote, disabled keyboard support.
windows port:
- Added command line support.
general:
- Updated copyright for some files where it was missing or inaccurate.
- Fixes and improvements to the build process: fixed cross compilation of Qt port, added Wii port support, found a better way to “trigger” compilation of gen68k, fixed a bug when calling the sub-configure, .inc files are now cleaned, added MINI18N variable support, forwarded distclean rule to qt makefiles, configure now make sure the compiler is a cross compiler when cross compiling
- Added a workaround for the “limits.h” problem… now distros should fix their headers…
- Fixed the .desktop files for linux (gtk + qt ports)
- Added translation files for fr and pt in the repository.
Yabause 0.9.6 can be downloaded from http://yabause.org/download/ .