lxdream WIP – Render branch merged back to trunk

nkeynes has updated the lxdream website.

There’s some outstanding niggles with the transparency auto-sorting (which 
will be fixed when I beef up the sorting algorithm), but by and large I think 
I’ve fixed everything I broke with the render changes. So that’s merged back 
to trunk now where the rendering work will continue. The big win so far has 
been fixing perspective correction - by itself that’s fixed something like 95% 
of the visual problems I was seeing.

Time to do some more rendering features now I think ^_^
Changes
*Fix perspective-correction (shader-only at the moment)
*Change mip-map texture loading to work around bug in ATI drivers
*Add mirrored texture support
*Add configure checks for fbo + shader support (to avoid linking errors on really old GL libraries)

Source: lxdream.org